![]() Both weapon and mystical object, kris were believed by the Indonesian tribes to have an essence imbued with magical power, with some blades bringing good luck and others bad. The kris is a long-bladed, asymmetrical dagger or sword with a distinctive wavy blade common to Indonesia and Malaya. Try him out in combat as soon as possible to unlock the secret properties of his curvy Kris blade. The Kris Swordsman replaces the standard Swordsman. Recruitment: Heals full when defeating a Non-Barb Unit Invulnerability: +30% CS on Defense, +20 HP when Healing Heroism: Awards combat bonus as if a Great Gerneal May only be built by Indonesia.Īmbition: +30% CS on Attack, +5% on DefenseĪncestral Protection: +5% CS on Attack, +30% on DefenseĮnemy Defection: 50% Chance of Healing 10 Hp in Enemy Territory Classical Era Melee unit that has a mystical weapon whose abilities will be discovered the first time it is used in combat.
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